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09/02/2009

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Although a discussion on the ethics of gender identity is not the main purpose of this post, the topic of gender policies raises important questions for the SL community. Is there ever a situation where portraying oneself as a different gender is unethical?

Much of the experiential "data" (opinion) on gender switching in virtual world business settings, such as that collected by IBM, was collected during the bleeding-edge phase of virtual world adoption, when everyone involved was acutely aware of the socially avaunt garde nature of the virtual community. These days are over. Mainstream businesses utilizing virtual world tools will NOT tolerate behaviors that are going to distract or potentially offend their clients or partners.

Some people may not like this and it may irritate the hell out of those who see virtual worlds as a tool to further their social agendas, but the fact remains; The vast majority of companies are as likely to support cross-dressing virtual employees as they are to hire the leading "ladies" of Too Wong Foo to represent them at their next trade show!

Excerpted/Related Blog Post - Mutatio Vox Populi (Changing the Voice of the People) - http://theslrevolution.wordpress.com/2009/05/04/mutatio-vox-populi/

I remember reading an article a while back saying that the only rule for Sun (or was it Oracle?) employees in Second Life was their avatar had to be human.

I thought that was an awesome policy, and I would love to spy on the Human Resources manager: "So Jenkins, we hear you are playing a Night Elf in Warcraft. That's against our Humans-Only policy, you know..."

Valiant - well, you know where I stand on issues of avatar identity. :P So I'm coming at this with a decided bias. But I'll keep my comment brief - you're making a sweeping generalization that is stated as fact. Some of us are not having the experiences you describe - we're selling to mainstream companies, we're having robust discussions of avatar identity, and not having any of the "WILL NOT TOLERATE" behavior that you describe.

I think you'd like to believe that bland boring corporate America needs to be spoon-fed a hyper-real immersive experience in which we all have avatars that look like "us", that all have our real names, and that all sit around board rooms looking just as bored as they do in real life.

The reality, or at least the reality I'm experiencing, is very different from what you describe.

I'm firmly of the belief, however, that if you go in to a client with the attitude that they just won't get it or won't tolerate it then, well, they won't. If you go in with an attitude that understands the corporate benefits of exploring identifaction issues then they will get it as well.

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